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animation!
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Courses Tailored to your needs.
The right skill for what you need. My courses are tailored around crafting beautiful animation more than technical aspects, however, I understand that some people want to learn about some specific skills. That’s why I created different options for your learning.
The initial concept of Spinemation Project, you can find in the POWER UP course. This course will prepare you to think animation with a different perspective, artistically and will give you tools to go beyond the Spine software, preparing you to be more than an Spine animator, but a professional ready for different pipelines.
Check what I am preparing for you…
START
This is the free Course of the project. A comprehensive introduction to the tool.
Don’t expect to learn animation or rigging here. This course is exclusively designed to give you a good start with all Spine tools and concepts that you will need to follow the other courses.
SPLASH
Splash art maybe are the most common use of 2.5D animation, also known as motion comics style. This course is focused in teach you not only on how to create beautiful motion but also how to tell a story with the movement.
WALK
This is a course focused on facial animation, not only lip-sync, but using it as a starting point to build the facial performance to create dialogue and convey emotion, expression and reactions.
CHARGE
Build a game animation package for a game character as it works on a studio pipeline. From your initial idea to the implementation inside the engine.
WALK
Walk cycles are the most powerful and a very underrated animation exercise.
By learning how to walk a character, considering its anatomy and its personality, you will have a powerful skill to improve all aspects of your animation.
BOOST
Give your career a good start or get ready to level up. Whatever is your need I can help you to understand where you are and we can trace a plan together for you to get where you want to be.
Start your animation journey now!
Click to get the individual courses or the bundle options.
What’s new about Spinemation Method?
I believe animation is not the tool. It is the crafting process of a story you want to tell.
This is the main drive behind Spinemation: To teach you how to see beyond the interface, how to use the tools to communicate your vision, to convey emotions through characters and other animated elements and to craft and polish beautiful movement.
Learning animation is much more than learn a list of principles or a set of buttons. When you understand what is behind the motion, what is behind the intention of an action, the psychology of a character or the physics behind the movement, things makes much more sense.
My method of teaching is to guide you on this path by helping you to notice and understand how motion works in real life and how you can use this knowledge to create intention and meaning to any character or object you want to bring to life, and after, teach you how to do a great polishing and make your animation shine on your portfolio.
This is my work with Spine.
About me.
My name is Juliano Castro and I am playing with keyframes for a couple decades now. I’ve been doing animation with many different techniques since I started my career. Traditional 2D, 3D, Motion Graphics, I had dived in all parts of production, from storytelling, storyboarding to character concept, rigging, modeling, animation processes, producing and directing for TV, Advertisement, short films, games, the list goes on.
Along this journey, I’ve learned a lot and I believe, at this point of my career, and after mentoring and being part of many diverse teams, I have some valuable knowledge and advice to share and some things that experiences bring to the table.
I hope you join me on this journey and we can get creative together!